Well, the anti-hack mod is basically a .dll file that scans the computer. I can't tell too much about it, but after some tests, it detected jkbot 1.0, 2.02,2.08 and JOHook. If those are all aimbots that there are in jk2, they are detected. However the .dll is not implemented with the mod, means that i still have do to the communication between the .dll and the server. I'm thinking about an IP communication, but there will always be issues if the server changes IP.
A good news is that my dad will be at home for all this week, so we'll finish the mod in 1-2 days; i'm not promising anything because there can always be bugs but i think you'll soon see running naPsmoD 1.5 with anti-hack plugin on sneaky and FoD server.
Regards,
naPalm
how about dns instead. I have gr.uni.cx setup to avoid using my ip. If the server host keeps his dns updated then you can use ip without any issues...
RispondiEliminahello. i'm sorry but this mod is no longer in development, because i moved to Team Fortress 2 to make premium mods, which are well-paid by server owners.
RispondiEliminaRegards
-napalm-
Aw.. if its not to much effort post what you did so far over @ jedidog and I'm sure someone will pick it up. There are always posts about aimbot/hack detection.
RispondiElimina